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Private Industry Snapshot
Kasia NietubyΔ‡ Hi! πŸ‘‹

What happens after your game goes live?

Launch day is just the beginning. From here, I'd love to understand what really happens next in your studio. Most industry conversations stop at launch, but this survey focuses on what takes place after your games are already live across different operator environments.

By answering a few questions, you'll help us build a clearer picture of how studios actually operate post-launch, including:

  • How you monitor your games after launch
  • How much visibility you have across different GEOs and operators
  • How quickly you're able to react to production issues
  • How much control you have over game positioning and localization
9 questions ~3 minutes anonymous results shared with you
Kasia Nietubyć iGaming podcast producer · CEOpen mic

Your role

Studio size

Which statement best describes how your studio monitors games after they are deployed to operator environments?

If a problem appears after a game launch (e.g. spin failure, loading issue, incorrect behaviour), how quickly does your team usually become aware of it?

How easy is it for your team to verify how a game behaves across different GEOs after launch?

Does your studio monitor how your games are positioned in operator lobbies or game lists?

How does your studio verify the correctness of localization (languages, messages, UI text) after a game goes live?

Who in your organization is primarily responsible for monitoring game behaviour after launch?

In your opinion, what is the most difficult part of managing games after they go live across multiple operators or GEOs?

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